Rising, Part One
A new Stargate team embarks on a dangerous mission to a distant galaxy, where they discover a mythical lost city and a deadly new enemy
Rising, Part Two
A new Stargate team embarks on a dangerous mission to a distant galaxy, where they discover a mythical lost city and a deadly new enemy
Hide And Seek
The Atlantis base is threatened when the team discovers that an alien entity is in the city. McKay's experiment with alien technology goes awry
Thirty Eight Minutes
The team finds themselves in mortal danger when their puddle jumper ship becomes lodged in the Stargate
Suspicion
After a series of run-ins with the Wraith, the team begins to suspect their Athosian allies of having a spy in their midst
Childhood's End
Sheppard and the team visit a world where no one is over 24 years old because of a ritual suicide practice they believe keeps the Wraith at bay
Poisoning The Well
The team finds a world whose people are on the brink of a discovery that may make them immune to the Wraith feeding
Underground
Efforts to open trade relations with a species called the Genii turn sour when the team discovers their new "allies" have ulterior motives
Home
McKay's efforts to harness the energy of an alien planet's atmosphere allows for a return trip to Earth but the team may not be able to return to Atlantis
The Storm
When a massive storm threatens the city, Atlantis is evacuated only to be taken over by the team's newest enemy
The Eye
Major Sheppard plays a dangerous game of cat and mouse with soldiers who have seized control of Atlantis and taken Weir and McKay hostage
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The Defiant One
Sheppard's team investigates a downed Wraith ship, and find themselves stuck on a planet with a lone Wraith survivor
Hot Zone
Nearly a third of Atlantis's residents are infected with a deadly virus that causes hallucinations and death, forcing a lockdown of the city
Sanctuary
The team finds a paradise world that would make an ideal sanctuary for those fleeing from the Wraith, but the local inhabitants believe their goddess will not permit it
Before I Sleep
A woman is found in suspended animation in Atlantis, and the team is shocked to see that it is Dr. Weir herself, who tells them of her trip 10,000 years into the city's past
The Brotherhood
The team searches for a valuable Zero Point Module rumored to be hidden on the planet Dagan but their new allies have motives of their own
Letters From Pegasus
With a brief opportunity to send a data transmission to Earth, members of the Atlantis expedition compose video messages home to their loved ones
The Gift
Plagued by terrifying nightmares, Teyla begins to recall a time when she and her father were captured by the Wraith and subjected to disturbing experiments
The Siege, Part One
With a group of Wraith hive ships on the way to Atlantis, the team searches for a place to flee and a way to destroy the city. McKay leads a team to try and activate the Ancients' orbital weapons platform
The Siege, Part Two
A new military contingent from Earth is sent to take command of Atlantis and defend it from the impending Wraith attack

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